Blog

Creative Media Practice

Interactivity


In this session, I explored the use of interactive media and the software, tools and hardware that is used to implement interactive experiences. Despite the ongoing argument of ludonarrative dissonance, and whether interactive experience can be intertwined with storytelling, such as Jull suggested, ‘Narrativity and interactivity can not take place at the same time. Narration

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Creative Media Practice

Augmented and Mixed Reality


One of the things that excites me the most about Augmented Reality is, unlike Virtual Reality, the viewer has more freedom to move in a physical space. The way we react in a physical space comes down to our ability to use our senses, and augmented reality acts as an extension of this with ‘computer-generated

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Creative Media Practice

360 & Virtual Reality


With traditional filmmaking and photography comes lots of successes – the ability to easily point the lens at a subject, frame it and capture the moment, almost allows for a sense of perfection, where everything outside of the frame, for the viewer, no longer exist. Barthes (1977), describes a frame as a ‘pure cut-out segment

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Creative Media Practice

Spatial Montage & Projection Mapping


Today I explored the use of projection mapping, using the MadMapper software, a projector, and various surfaces around the room, such as whiteboards, doors, buttons and cardboard boxes. Before using the software and equipment, I researched the work completed by others in the spatial montage and projection mapping field. Some particular examples really stood out,

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