Creative Media Practice

Final Project Evaluation


It works! After being introduced to Isadora less than 2 months ago, I am really pleased with my final product and experience. I set out to create an interactive nature experience, about the things people can find in their garden, using all the resources that Isadora offers, such as media playback, motion tracking, mouse and

Read More

Final Project Proposal


After exploring various methods of telling a creative story, interactive technologies and new media, I have decided to further explore the notion of interactivity. One of the reasons I have chosen to go down this route is the popularly of this platform right now. Unlike Virtual Reality and Augmented Reality, where often a specialised piece

Read More

Social Media Stories, Deep Fakes and Memes


This year has proven how much we depend on social media, and it’s become more evident that the use of the platform for both enjoyment purposes and productivity purposes is becoming more merged by the day. As we are receiving more genuine information from digital media, specifically social media, audiences are struggling to determine between

Read More

Spatial Montage & Split Screen


Spatial Montage or ‘split screen’ is a technique that has been used across films and TV for decades; from the simple dividing line in the middle of the screen to show two sides of a phone conversation, and the gutters used in comic books to separate scenes and actions, to modern uses of split screen

Read More

Interactivity


In this session, I explored the use of interactive media and the software, tools and hardware that is used to implement interactive experiences. Despite the ongoing argument of ludonarrative dissonance, and whether interactive experience can be intertwined with storytelling, such as Jull suggested, ‘Narrativity and interactivity can not take place at the same time. Narration

Read More

Augmented and Mixed Reality


One of the things that excites me the most about Augmented Reality is, unlike Virtual Reality, the viewer has more freedom to move in a physical space. The way we react in a physical space comes down to our ability to use our senses, and augmented reality acts as an extension of this with ‘computer-generated

Read More

360 & Virtual Reality


With traditional filmmaking and photography comes lots of successes – the ability to easily point the lens at a subject, frame it and capture the moment, almost allows for a sense of perfection, where everything outside of the frame, for the viewer, no longer exist. Barthes (1977), describes a frame as a ‘pure cut-out segment

Read More

Spatial Montage & Projection Mapping


Today I explored the use of projection mapping, using the MadMapper software, a projector, and various surfaces around the room, such as whiteboards, doors, buttons and cardboard boxes. Before using the software and equipment, I researched the work completed by others in the spatial montage and projection mapping field. Some particular examples really stood out,

Read More